Maya Viewport Displacment Mel Script Multiple UDIM
£5
£5
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Sebastian Lautsch
This simple mel script allows to setup displacement shading network based on texture UDIM numbers of the texture. Maya is capable to display this shading network in its viewport 2.0 directx11 mode. The size of the texture that it can handle depends of the texture size and number of textures that Your GPU can handle. Zip file contains example files from the video.
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